While I read the play, I had originally
thought that the answer to the “so what?” question was that the play was
significant to a contemporary audience because it explored an apocalyptic
future and may have acted as foreshadowing for society. However, while I was
writing that, I started to realize that the play is significant to us today
because it explores concepts that are universally important to any audience.
Beckett’s Endgame provides an
alarmingly accurate description of what death feels like as it approaches, a
feeling that a man only truly experiences as he approaches the grave, evidenced
by the interactions between Clov and Hamm in their bleak environment.
The
interaction between Clov and Hamm outwardly appear to be trivial or
meaningless. They usually exchange words swiftly, with the conversation often
deteriorating into bickering. In the bleak world that they inhabit, everything
is grey and the only real stimulus they have is one another. Both characters
fall into a very cyclical and monotonous routine. Upon examination, until the
very end, neither character accomplishes anything, as if they are waiting for
an inevitable end to hurry up and arrive.
Every
time Clov looks outside to see if the world has changed at all, he is met with
the despair of seeing nothing different. When Hamm asks him why he hasn’t left
him yet, he lets the audience know that he can’t because he depends on certain
resources that are in Hamm’s house. On the other hand, Hamm is alone as Nell
and Nagg have died, and he is blind, rendering him unable to do anything for
himself. Though seemingly in complete control, he is completely subject to Clov
for help doing anything. He shows this on line 757 when he says, “But if you
leave how shall I know?”
The
most important passage of the play, I believe, is “Then one day, suddenly, it
ends, it changes, I don’t understand, it dies, or it’s me, I don’t understand,
that either. I ask the words that remain – sleeping, waking, morning, evening.
They have nothing to say” (1407-1410). These words from Clov to Hamm right
before they part ways are the point where the characters finally realize their
unproductive cycles have reached an end. Clov has suddenly become aware that
their routines have become so bland that words like morning and evening, waking
and sleeping, very opposite nouns have all run together. He has no real concept
of passing time and feels the need to finally break away. The lack of temporal
awareness has also blurred the lines of life and death. He feels as though he
has become so boring and empty that he can’t tell if he is alive, dead, awake,
or asleep.
The
play ends in the same way that one might imagine life does, ominous and alone.
The curtain falls as Clov and Hamm separate, with the audience not knowing what
will happen to either of them. Clov’s exit seems to be a metaphor for a happier
end, with him finally casting off Hamm’s yoke and chasing the young boy, a
possible symbol of hope, into the abyss. Hamm’s concluding scene seems to paint
a picture of a sad death, one that is completely empty and alone. Behind him,
his parents have died, and his only company, Clov, has run off to be free in
his final moments. Hamm, still completely helpless, is left to face his end all
alone, with no comfort from anyone else.
These
two sides of the same coin, though incredibly dark, struck me in a way that no
Hollywood depiction or video game content has been able to. Beckett’s “so
what,” though a common theme across many different media, is able to carry an
immense amount of impact because of its casualness.
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