Endgame, written in 1957 by Samuel
Beckett, is a unique and painfully difficult play to decipher. Beckett, who
adhered to the philosophies of Theatre of the Absurd, utilizes a unique
composition style, applying constant pauses and extended soliloquies to enforce
his vision of the cyclical nature of life. In his implementation of these
dramatic techniques, Beckett is able to reach multiple generations of
audiences.
To
begin, the constant pauses in the dialogue of the play are repetitive but
significant in conveying the frustration of life in the play. The deliberations
have two main purposes. First, they create an ambiguity because of the lack of
words. Often times throughout Endgame,
the pauses leave room for thoughts, yet the audience has no knowledge of what
each character believes. For example, from lines 645-654, Hamm and Clov discuss their relationship in the
past while frustratingly not elaborating in detail.
HAMM: Do you remember your
father.
CLOV: (Wearily.) Same answer.
(Pause.)
You’ve asked me these questions
millions of times
HAMM: I love the old questions.
(With fervor.)
Ah the old questions, the old
answers, there’s nothing like them!
(Pause.)
It was I was a father to you.
CLOV: Yes.
(He looks at Hamm fixedly.)
You were that to me.
This
conversation perfectly depicts the role of pauses pertaining to ambiguity. The pauses
seem as if there is some sort of thought that will eventually lead into a
conversation of greater depth. Yet, both characters simply state facts, rather
than reveal themselves to the audience. Beckett hopes the pauses have such an
effect. It creates uncertainty, which leads to the conversation ending without
great meaning. The play is full of such uncertain conversations, so that the audience
can only grasp the repetitiveness of the painful existence in such a life. These
slow, ambiguous conversations result in little actual actions and movement in
play, boring audiences.
Secondly,
these pauses are often placed in soliloquies, disrupting the flow of the play
adding to the tedium of the play. For example, at the beginning of Hamm’s second
soliloquy on lines 655-680 is a perfect example of the pause’s awkwardness of
the play’s rhythm. In total, there were 17 pauses over that whole passage in
only 25 lines. Such a long, extensive rambling makes the audience uncomfortable
with the life, which seems dull and continuous.
So,
what was Beckett’s intention in creating the play? Despite the repetitive
nature of the play, the play contains a message for all generations. The play
warns against inactivity or constant repetitive actions. Beckett wants the
audiences to understand the perils of a cyclical, boring life without new
experiences. Of course, Endgame has other
meanings in its text but in illustrating life as so monotonous, Beckett makes a
statement on how a man must avoid living.
In
conclusion, Beckett’s pauses are important facets of Endgame since they can create ambiguity and become intrusive in
Hamm’s long soliloquies. These features of the play make the audience’s
perception of that life bored and inspirited, which is Beckett’s intention.
Beckett’s ability to create such a world allows the audience to learn how not
to live, inactively and never-changing. In that way, Endgame has resonated with all audiences since 1957.
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